Gaming Curriculum Videos

In Fenworks’ second year of operation, we expanded our esports ecosystem by introducing more titles for students to compete in. The challenge wasn’t just adding games, it was creating a structured way for students to improve, explore new titles, and see esports the way athletes see traditional sports: as an opportunity to grow across multiple disciplines. We needed content that was educational, motivating, and easy to use, so students could try new games without friction.

Skills Contributed:

Art Direction ● Video Editing ● Graphic Design

Behind the Vision

We created a curriculum of more than 130 videos across four months covering titles like Chess, Overwatch, Apex Legends, Rocket League, SMITE, and more. I led a team of three editors and collaborated with ten different content producers across the series. Each one was designed to be simple, approachable, and easy for students to put into practice right away, whether they were brand-new to a game or looking to sharpen their skills.

To keep the content consistent, we worked as a team to streamline the process, making sure lessons looked and felt the same week after week. Alongside technical instruction, we also highlighted the voices of our coaches, giving students a glimpse into different coaching styles. This became an important part of the series, helping schools see how Fenworks could bring structure and mentorship to their own programs through our product line.

The curriculum reflected the spirit of esports itself: variety, experimentation, and growth. By giving students opportunities to try multiple games, we helped them expand their skills and discover new passions, much like athletes who thrive by playing more than one sport. And by showcasing the coaches behind the content, we reinforced the idea that esports is not just about competition, but about guidance, community, and learning.

Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image

Where It Landed

The curriculum quickly became a cornerstone of Fenworks’ esports ecosystem. More than half of our student base watched the content and shared positive feedback about how it helped them start a new title or improve at one they already played.

Even more importantly, it lowered the barrier for students who wanted to try new titles, making it easier to explore different games without hesitation. This directly influenced how Fenworks expanded its offerings in future seasons, ensuring students always had the tools and confidence to succeed. By making esports education approachable, the curriculum helped boost both participation and retention, while reinforcing that growth comes not just from playing one game, but from embracing the full spectrum of competition.

Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image
Showcase image